Stop them from destroying the world - so you can!
Minutes to Midnight is a game about capitalism and the apocalypse. Each player has a secret plan to destroy the world, a backup plan, and an evil mega corporation at their disposal.
As they make their way to the center of the board, players will broker deals and trade resources, all the while attempting to advance their master plan.
Ensure they don’t succeed by destabilizing the world’s temperature, population, and unrest, placing pawns in key industries of power, and making deals with other players to stay on top.
Choose Your Corporation
10 unique corporations, each with their own path to global domination.
Midnight Oil
Energy empire. Burn it all.
SUPERfoods
Feed the world. Control the world.
Transparent-SEE
Data is power. Privacy is dead.
How It Works
Each turn, place pawns, activate industries, make deals, and climb toward the Inner Circle, where you can finally end the world.
1
Place Pawns & Activate Industries
Place your pawns into global industries such as Energy, Weapons, Agriculture, and Tech. When you activate an industry, every player with a pawn there takes a Ripple Action, creating chain reactions you can exploit… or regret.
2
Negotiate & Trade
Negotiation and trading using resources and voting. Make deals freely: promise future support, trade cubes, broker alliances. But all deals are non-binding. A great way to show good faith and confidence…
3
Advance to the Inner Circle
Advance your pawns from the Industries to the Oversight Board, and ultimately into the Inner Circle. You can only activate a Master Plan after advancing a pawn to this highest position, so climb carefully and block your rivals.
4
Activate Your Master Plan
Bring about your evil schemes by launching one of twenty-two ways of destroying the world. Secret win conditions (with a backup win condition) mean even if the other players try to stop you, you may still have a path to victory.
Tools of Destruction
Every card in the game is a weapon. Learn how to use them.
Corporation Cards
10 UNIQUE CORPORATIONS
Ten distinct corporations, each with its own approach to gameplay. Your corporation determines your starting resources, special abilities, and strategic identity at the table.
Master Plans
22 WAYS TO DESTROY THE WORLD
Your secret win condition. Each Master Plan requires specific global track positions to activate, and you get two to choose from. If your first plan gets blocked, you always have a backup.
Tech Cards
55 GAME-CHANGING ABILITIES
Powerful upgrades and actions drawn by activating the Tech industry. Play them to bend the rules, shift global tracks, and gain advantages your opponents never saw coming.
Inner Circle
13 UNIQUE ONE-TIME REWARDS
When your pawn reaches the Inner Circle, you unlock exclusive cards available only at the top. Each one is unique: once purchased, no one else can have it. Choose wisely.
What's In The Box
Components
1 Double-sided play board
10 Corporation Cards
22 Master Plan Cards
55 Tech Cards
13 Inner Circle Cards
6 Player privacy boards with reminder text
6 Sets of meeples in 6 colors + 2 neutral gray
115 Resource cubes (money, weapons, energy)
3 Global track marker cubes
1 Rulebook