Stop them from destroying the world - so you can!

Minutes to Midnight is a game about capitalism and the apocalypse. Each player has a secret plan to destroy the world, a backup plan, and an evil mega corporation at their disposal.

As they make their way to the center of the board, players will broker deals and trade resources, all the while attempting to advance their master plan.

Ensure they don’t succeed by destabilizing the world’s temperature, population, and unrest, placing pawns in key industries of power, and making deals with other players to stay on top.

Choose Your Corporation

10 unique corporations, each with their own path to global domination.

Midnight Oil

Energy empire. Burn it all.

SUPERfoods

Feed the world. Control the world.

Transparent-SEE

Data is power. Privacy is dead.

How It Works

Each turn, place pawns, activate industries, make deals, and climb toward the Inner Circle, where you can finally end the world.

1

Place Pawns & Activate Industries

Place your pawns into global industries such as Energy, Weapons, Agriculture, and Tech. When you activate an industry, every player with a pawn there takes a Ripple Action, creating chain reactions you can exploit… or regret.

2

Negotiate & Trade

Negotiation and trading using resources and voting. Make deals freely: promise future support, trade cubes, broker alliances. But all deals are non-binding. A great way to show good faith and confidence…

3

Advance to the Inner Circle

Advance your pawns from the Industries to the Oversight Board, and ultimately into the Inner Circle. You can only activate a Master Plan after advancing a pawn to this highest position, so climb carefully and block your rivals.

4

Activate Your Master Plan

Bring about your evil schemes by launching one of twenty-two ways of destroying the world. Secret win conditions (with a backup win condition) mean even if the other players try to stop you, you may still have a path to victory.

Tools of Destruction

Every card in the game is a weapon. Learn how to use them.

Corporation Cards

10 UNIQUE CORPORATIONS

Ten distinct corporations, each with its own approach to gameplay. Your corporation determines your starting resources, special abilities, and strategic identity at the table.

Master Plans

22 WAYS TO DESTROY THE WORLD

Your secret win condition. Each Master Plan requires specific global track positions to activate, and you get two to choose from. If your first plan gets blocked, you always have a backup.

Tech Cards

55 GAME-CHANGING ABILITIES

Powerful upgrades and actions drawn by activating the Tech industry. Play them to bend the rules, shift global tracks, and gain advantages your opponents never saw coming.

Inner Circle

13 UNIQUE ONE-TIME REWARDS

When your pawn reaches the Inner Circle, you unlock exclusive cards available only at the top. Each one is unique: once purchased, no one else can have it. Choose wisely.

What's In The Box

Components

  1 Double-sided play board
  10 Corporation Cards
  22 Master Plan Cards
  55 Tech Cards
  13 Inner Circle Cards
  6 Player privacy boards with reminder text
  6 Sets of meeples in 6 colors + 2 neutral gray
  115 Resource cubes (money, weapons, energy)
  3 Global track marker cubes
  1 Rulebook

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